AI Insights · Timothy · October 2021
Top 5 3D Realistic Games on iOS in Saudi Arabia: Q3 2021
Explore the performance of the top 5 3D realistic games on iOS in Saudi Arabia during Q3 2021, including metrics on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 3D realistic games on iOS in Saudi Arabia showcased diverse trends in downloads, revenue, and active user engagement. Let's delve into the performance metrics of these popular titles, based on data from Sensor Tower.
Racing in Car 2021 experienced significant fluctuations in all key metrics. Weekly downloads peaked at around 107K in mid-July but saw a decline, closing the quarter at approximately 6.9K. Revenue followed a similar pattern, starting at $46 and rising to $2.9K by the end of July, before settling at around $380 in the final week of September. Weekly active users also showed an upward trend initially, reaching 257K in late July but decreased to 64K by the end of the quarter.
PUBG MOBILE maintained a strong presence with consistent weekly downloads, averaging between 25K to 42K. The game generated substantial revenue, peaking at over $1M in mid-July, though it saw a drop to around $375K by early September before recovering to $560K by the end of the quarter. Active users remained robust, starting at 1.3M and ending at approximately 986K.
Call of Duty®: Mobile showed a relatively stable trend in downloads, ranging from 13K to 21K per week. Revenue varied, with a high of $106K at the quarter's start and a low of $30K in mid-September, eventually reaching $58K by the end of the period. Active user numbers were steady, fluctuating between 433K and 518K.
Free Fire saw weekly downloads oscillate between 10K and 17K. Revenue peaked at $90K in late July but generally ranged between $39K and $70K for most of the quarter. Active users remained relatively stable, starting at 480K and peaking at 531K before ending the quarter at 451K.
Dr. Driving had a varying download trend, with a notable peak of 31K in early July, before declining to around 6.2K by late September. Revenue remained modest, peaking at $248 in early July and averaging around $100 in the latter part of the quarter. Active users ranged from 46K to 75K, settling at approximately 54K by the end of September.
For more insights and detailed analytics on mobile app performance, visit Sensor Tower.